Games 1 min read

Top books to read before starting your Game Art degree

Emma Devlin

Emma Devlin posted on

If you’re new to the world of Game Art and are looking for areas to explore and gain inspiration from before starting your degree at Escape Studios, take a look at some of our recommended reads!

Although there is not a lot of reading required on the course, it’s good to keep up to date with what’s going on in the creative industries and explore different ways of learning.

  1. Performing Architectures : projects, practices, pedagogies - by Andrew Filmer and Juliet Rufford
  2. Reading Architecture: A visual lexicon - by Owen Hopkins
  3. If It's Purple, Someone's Gonna Die - by Patti Bellantoni
  4. Cinematography: Theory and Practice - by Blain Brown

  1. ArtStation - this is the learning showcase platform for the games, film, media and entertainment artists.
  2. Zbrush - the official ZBrush community to share art, tips and digital sculpting love.
  3. Unreal Engine - Everything about the game art software.
  4. Game Development Vault - The Game Development conference videos detail the latest developments in the games industry.
  5. 80 Level - This is an industry-leading platform for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join to learn about new workflows, discuss new tools and share your work.
  6. Polycount - This is where game art veterans share what it's really like to be working in game development.
  7. Games Industry Biz - This is the world's leading video games trade website.
  8. Gamedevmap - a living map and catalog of game development organizations.
  9. MCV / Develop magazine - MCV / Develop is a UK trade magazine that focuses on the business aspects of the video game industry.
Top books to read before starting your Game Art degree
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