At the weekend, from 31st May until 2nd June 2019, Escape Studios held their annual Game Jam. This year, both students and members of the public were able to attend and create games. The event was in partnership with Creative Assembly, Splash Damage, 3D World, Outplay and 23 Code Street.

So, how did it work?

Friday 31st May 2019 – 19:00 – 21:00pm

Arrival time – 19:00
The Game Jam kicked off with a full briefing and introduction to the Industry Partners. The theme was announced as "Inside Out" and the teams were put together for the project.

Saturday 1st June 2019

At 7am, the teams were invited back into Escape Studios in Central London for the development of their games to commence. Jammers worked constantly on their games from this time, through the night, until the end of the Game Jam on Sunday 2nd June at 2pm.

Sunday 2nd June 2019

At 2pm, the time was up and the teams had to upload their games ready for presentation at 3pm. In the meantime, some well-deserved food and drinks were available for teams, industry partners and staff to enjoy.

At 3pm, it was presentation time... The three teams presented their interpretations of "Inside-Out" and three very different games were showcased.

The Judges

We had a panel of industry judges to judge the presentations:

  1. Kameliya Minkova - Concept Artist at Creative Assembly

  2. Tom Marcham - Technical Designer at Creative Assembly
    Creative Assembly is a multi-award-winning BAFTA UK games studio behind Total War, Alien: Isolation and Halo Wars 2.

  3. Rob Redman - Editor 3D World & Acting Editor 3D Artist
    3D World - The world's best-selling magazine for CG artists

  4. Simon Fenton - Head of Games at Escape Studios

  5. Mike Isaakidis - Senior Environment Artist at Splash Damage
    Splash Damage is a Video Game Developer who create genre-leading AAA experiences in some of the world's most beloved franchises.

  6. Rod Thomas - Escapee (Escape Studios Alumni)

  7. A Representative from 23 Code Street
    23 Code Street is a Coding School.


The Winner

The winning team was team Noot-Noot, who created a game in which a wooden penguin was escaping from within a doll house environment. The judges were particularly impressed with how much the game had been developed within the short space of time given, as well as the well thought-out character and asset design.

The Prize

Mobile games developer Outplay offered the winning team a work experience day to explore what it’s like to work at the UK’s largest independent mobile games developer.

The winning team will be taken to Scotland, to spend a day in Outplay’s Dundee studios learning the ins and outs of working for a fast-paced mobile games developer.

Congratulations to the winners and thank you all for taking part!