Don’t just play the game, create the game. Video games are evolving across all devices making it an exciting time to study and work in the industry. The Escape Studios degree is perfect for those wanting to become an artist, it will provide you with both the professional skills and knowledge that the industry is looking for or even to start your own studio.
If you are looking to study game art, check out the following top tips to see how you can maximise your success in this discipline.
1. Get the most out of the modules
Our first year at Escape Studios is the same for all our undergraduate students, whether you are studying visual effects, animation or games.
That means that in the first year of studies ("Level 4"), all students study a broad, flexible curriculum, to provide the skills required and understand the pipelines before committing to one specialism.
1. CR4002 – Creative Foundations Craft (30 Credits)
Creative Foundations Craft is a foundation course in creativity and creative thinking. Some software, such as Photoshop, is taught in this module; and students are encouraged to explore creative ideas and creative ways of thinking. T
2. PR4001 – Creative Foundations Project (2 week group project) (30 Credits)
In the Creative Foundations Project, students take the skills they have learned in Creative Foundations Craft, and complete a team project. This mimics the industry as well as increasing students' ability to apply their skills.
3. AN4001 – Animation 1 (15 Credits)
In this 4 week animation module, students explore the basics of animation, from a bouncing ball through to sophisticated motion.
4. GA4001 – Games (15 Credits)
This 4 week games module introduces students to the basics of creating 3D assets for games (using Maya), and integrating them into the game engine - Unreal Engine.
5. VX4002 - 3D for VFX (15 Credits)
This four week module introduces students to the basics of the 3D pipeline. Students learn 3D modelling, texturing and lighting in Maya for the 3D VFX pipeline.
6. VX4001 - Compositing for VFX (15 Credits)
This four week module introduces students to the basics of compositing, using Nuke to combine elements in a visual effects environment. Students learn a variety of skills including colour correction, 2D Nuke camera tracking and 3D projections to create a composited environment.
2. Show off your talents
Create a showreel displaying your best work so that you can show this to studios, industry experts and alumni to get feedback and constantly evolve and improve your work.
Here is an example Game Art Showreel from Escape Studios:
3. Ask tutors about their experiences
All Escape Studios tutors have had real life industry experience and have worked on some very popular games! Talk to them about what they have done and how they got to where they are!
For Game Art, your key tutors are:
Simon Fenton - He worked in senior lead roles on Total NBA ’97, This is Football, Getaway, Black Monday, Kinetic, Kinetic Combat and Sony Playstation Home. During his career he has also created bespoke courses for corporate clients in the video games and TV sectors such as Rare, Big Big Studios and the BBC.
Christian Avigni - He has created game assets for the next generation consoles such as the racing game ‘Formula Fusion’, and writing numerous published books about Unreal Engine including; UDK Basics, Level Design and Documentation and UDK Games scenarios integration.
Be inspired - take full advantage of your access to people with industry knowledge to enrich your own learning and build your future career!