Check out this great Unreal Engine Masterclass by Lead Artist Jerome Platteaux. In this session you will learn about:

  • Target Media & Hardware
  • Deferred vs. Forward Rendering
  • Preparing Assets & Scenes for Lighting
  • Static vs. Dynamic Lighting
  • Default Light Baking Setup
  • Lighting Types
  • Lightmass Settings & Lightmass Portals
  • Lighting Scenarios
  • Distance Fields
  • Image Based Lighting
  • Shadow Maps
  • Reflections

A must see video full of tips and tricks on how to better light your scene!